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Jump-throw is a grenade throw performed by jumping and releasing the grenade at the same moment to produce a consistent long-distance trajectory.
In Counter-Strike 2, it is used for lineup-based utility such as smokes, flashes, and molotovs that must land in the same place every time. The jump adds extra range and changes the arc, while the timed release makes the throw repeatable instead of dependent on manual timing. This matters because many executes rely on exact grenade placement to block vision, clear angles, or deny movement. For example, a player may use a jump-throw smoke from spawn to land a grenade on a bombsite choke point that would be hard to reach with a normal standing throw.
Related: Smoke Grenade (Smoke), Flashbang (Flash), Lineup
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