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A creep is a non-hero unit in Dota 2, such as lane creeps, neutral creeps, or summoned creeps. Creeps are a core source of gold and experience, and they control lane pressure, map movement, and many timing decisions during a match.
Players last-hit enemy creeps to gain resources and deny their opponents some of that value. In teamfights and skirmishes, creep waves and neutral camps also affect vision, pushing, and farming patterns.
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