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Daredevil is a duelist hero in Marvel Rivals. He fights using his heightened senses, unmatched agility, and his iconic Billy Clubs. Blinded as a child but gifted with extraordinary perception, Matt Murdock balances his life between being a lawyer by day and the Devil of Hell’s Kitchen by night. In combat, he excels at quick strikes, countering attacks, and punishing enemies who underestimate his precision.
In the game’s lore, Daredevil channels both his rage and discipline to maintain control over his darker instincts. His abilities reflect this balance, combining fast melee attacks, reactive defense, and mobility. When his Fury builds, he becomes stronger, able to deal more damage or convert it into survival power. His fighting style rewards awareness, timing, and close-range combat mastery, making him one of the most dangerous street-level heroes in the roster.
Daredevil is a close-range fighter who builds Fury as he attacks and defends. Once full, he can unleash devastating abilities that enhance his offense and defense. Below are all of his abilities:
Justice Jab – Swings his Billy Clubs forward, dealing damage and generating Fury with every hit.
Righteous Cross – Crosses his Billy Clubs and surges forward, damaging enemies in his path and gaining Fury on hit.
Let the Devil Out (Q) – Embraces his inner Beast, damaging all enemies within his line of sight. A ramping Blind effect spreads over time, while Daredevil continually gains Fury during the ability.
Devil’s Catch (Shift) – Fires a grappling line that pulls Daredevil and his target toward each other. On completion, he gains Fury and temporarily unlocks Righteous Cross.
Infernal Fury (E) – Consumes Fury to unleash one of two attacks: Devil’s Chain, which converts dealt damage into Bonus Health, or Devil’s Throw, which Slows enemies hit. Both options temporarily enable Righteous Cross.
Sonic Pursuit (F) – Locks onto a target, increasing Speed and granting Damage Reduction while being attacked. If within range, Daredevil dashes to the target, Blinding them and restoring Fury.
Objection! (RMB) – Spins his Billy Clubs defensively, blocking all frontal damage and reflecting projectiles. During this stance, Daredevil becomes immune to incoming harm and gains Fury.
Radar Sense – Detects enemy movements within a set radius, giving Daredevil an awareness advantage over hidden or flanking opponents.
Blind Ascent – Allows Daredevil to cling to walls and spring off them to reposition quickly and strike from unexpected angles.
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