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League of Legends: Rammus Mini Rework Changes His Identity
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Anthony King
Gamer
08 Jun 2025
Posted On
Rammus, the iconic Armordillo, has undergone a significant transformation in League of Legends Patch 25.12. Once renowned as the quintessential anti-AD tank, Rammus now sports a reworked kit that shifts his role and identity on the Rift. While Riot aims to make him a more versatile pick, many dedicated Rammus mains express concerns that these changes dilute his core strengths.
Riot describes the update as a tuning pass, but in practice, it’s a full-on mini-rework. Each ability has been tweaked, removing some old mechanics and introducing new scaling interactions. Let’s do a run down of each of these abilities and assess how they affect his anti-AD persona.
All Ability Changes
Passive: Spiked Shell
Previously, Rammus's passive granted bonus magic damage on basic attacks, scaling with his armor. Now, it provides bonus AD equal to 15% of his total armor and magic resistance. This change encourages a more balanced resist build but moves away from his traditional armor-stacking playstyle.
Q: Powerball
Powerball's base damage has been increased at higher levels, enhancing Rammus's early-game gank potential and wave clear. However, the movement speed scaling has been adjusted, affecting his engage speed.
W: Defensive Ball Curl
Defensive Ball Curl has seen substantial modifications:
The ability no longer amplifies the passive while active.
Reflection damage now scales with both armor and magic resistance[1].
Base armor gain and its ratio have been reduced, while magic resist gains have increased.
Duration is now fixed at 7 seconds, with the removal of the mechanic that extended its duration through basic attacks.
These adjustments aim to make Rammus more effective against mixed-damage teams but reduce his dominance against AD-heavy compositions.
E: Frenzying Taunt
Frenzying Taunt no longer grants attack speed when taunting an enemy or when other abilities are active. Instead, it now deals magic damage to jungle monsters[2] upon activation, aiding in jungle clear but diminishing his dueling capabilities.
R: Soaring Slam
Soaring Slam's base impact damage has been increased. However, the subsequent shockwaves no longer deal damage; they now refresh the slow duration. The center impact area no longer scales with travel speed but now incorporates Q's damage if used during Powerball. The base slow has been significantly increased, but it no longer stacks. Cooldown has been adjusted to scale from 120 seconds down to 80 seconds at max rank.
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Community Response
The rework has elicited mixed reactions from the community. Long-time Rammus players express dissatisfaction, feeling that the changes undermine his identity as an anti-AD tank. The removal of mechanics like the attack speed bonus on E and the extension of W's duration through auto-attacks are seen as significant nerfs.
Some players appreciate the increased versatility, noting that Rammus can now be a viable pick against mixed-damage teams. However, others argue that these changes make him less effective in his traditional role and question the necessity of altering a champion with a well-defined niche.
As the meta evolves, it remains to be seen how these changes will affect Rammus's viability in various roles. Players will need to adapt their builds and playstyles to align with his new kit, balancing armor and magic resistance to maximize his effectiveness.
References
[1] "Magic Resistance". wiki.leagueoflegends.com. Retrieved June 02, 2025
[2] "Monsters". leagueoflegends.fandom.com. Retrieved June 02, 2025