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LoL Patch 26.4 Preview: Every Champion Buff, Nerf, and System Change Coming February 19

LoL Patch 26.4 Preview: Every Champion Buff, Nerf, and System Change Coming February 19

Riot has previewed Patch 26.4, dropping February 19, with buffs to 14 champions, nerfs to 16, and a significant adjustment to the Hexoptics C44 item. It’s a conservative balancing act — but the numbers tell a bigger story about where the meta is headed.

Patch 26.3 (the Mel rework patch) shook up the roster, and now Riot’s fine-tuning the fallout. Top and Bot lane players report feeling better about the game’s state, while Jungle, Mid, and Support satisfaction is either flat or dropping. If you’re looking to capitalize on the changes and climb with a League booster from Eloking, knowing exactly what’s changing gives you a head start on the patch day meta.

Here are all the confirmed changes with actual numbers.

Every Champion Buff in Patch 26.4

Riot is targeting underperforming picks across multiple roles. The Jungle buffs are especially aggressive — four champions are getting higher monster modifiers to make them more viable in the position:

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Top Lane and Solo Lane Buffs

Jungle-Specific Buffs

League of Legends Patch 26.4 champion balance changes showing buffed and nerfed champions.

Every Champion Nerf in Patch 26.4

Sixteen champions are getting toned down, and the nerf targets read like a list of the most-complained-about picks on the ranked ladder. The solo carry potential of several hyperscalers is taking a direct hit:

Bot Lane Nerfs

Mid and Solo Lane Nerfs

Other Notable Nerfs

System Changes: Hexoptics C44 and Ranked Queue

The item system gets one notable adjustment. Hexoptics C44’s damage amplification passive is being made more accessible: the required range for maximum damage amp drops from 600 to 500, and the takedown-triggered extended range duration increases from 6 to 8 seconds. This makes the item less punishing for shorter-range champions and more rewarding for snowballing off picks.

The Challenger ranked queue changes from earlier in the season are being partially rolled back. Riot increased queue times by approximately 30 seconds to improve match quality — and while the data showed matches were objectively better, players hated the wait times. The revert means Challenger games will be roughly 5-10% lower quality on average but significantly faster to find.

What This Means for the Meta

The direction here is clear: Riot is pulling back hyperscaling ADCs (Jinx, Aphelios, Twitch) while pushing jungle diversity hard. Five jungle-specific buffs in a single patch is unusual, and it suggests Riot’s internal data shows the jungle pool has narrowed too much.

For competitive climbers, the biggest winners are Samira (100% Q lifesteal is enormous), Camille (E2 attack speed is a playstyle shift), and Darius Jungle (if the 2.5x monster modifier works as intended). The biggest losers are Kennen (flat 120s ult cooldown hurts) and Zac (the max HP to bonus HP conversion is a fundamental power reduction).

Patch 26.4 goes live February 19. The full patch notes will be available on the League of Legends client and official site. Until then, these are the confirmed changes from Riot’s preview — some numbers may shift before the final release.

References

  1. [1] "LoL Patch 26.4 Preview". altchar.com. Retrieved February 12, 2026
  2. [2] "LoL Patch 26.4 Notes". sportskeeda.com. Retrieved February 12, 2026

FAQs

League of Legends Patch 26.4 is scheduled to release on February 19, 2026. It follows Patch 26.3 which launched on February 4 and introduced the Mel rework.
14 champions are buffed: Annie, Camille, Darius (JG), Fizz (JG), Graves, Hwei, Illaoi, Lux, Maokai (JG), Samira, Teemo (JG), Udyr, Xayah, and Brand (JG).
Yes. Jinx's armor growth is reduced from 4.7 to 4.2, making her squishier in late-game teamfights. Aphelios and Twitch are also being nerfed alongside her.
The required range for maximum damage amp drops from 600 to 500, and the takedown-extended range duration increases from 6 to 8 seconds, making it more accessible for shorter-range champions.
Kennen's ultimate cooldown changes from 120/100/80s to a flat 120s at all ranks. This eliminates his power spikes at levels 11 and 16, where the reduced cooldown was too impactful.

What’s next?

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