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Valorant patch 10.06 brings major KAY/O changes

Valorant patch 10.06 brings major KAY/O changes

Valorant is finally here with one of its first major patches of 2025 that doesn’t introduce a brand new agent. The topic of this patch is KAY/O, the sentinel who hasn’t been receiving as much love as expected. With the gap between experienced and less experienced players always being so significant, this patch aims to change that by ensuring he has more usability in mid-range fights.

We’re here to go through everything players need to know about Valorant patch 10.06’s agent changes. This includes highlighting all the agent changes KAY/O saw in the patch as well as summarizing the other agent changes players can expect the next time they launch the game and jump into any match.

So, without further ado, here are all the agent changes that the Valorant patch 10.06 [1] brought to the game.

All Kay/O changes in Valorant patch 10.06

KAY/O has always had a high skill ceiling, but the gap between experienced and less experienced players remains significant, especially when using his flash. Player feedback and internal data show that his flash is the hardest to coordinate with among all agents.

A futuristic robot in a gunfight


To improve usability in mid-range fights while maintaining the effectiveness of well-timed pop flashes, KAY/O’s overhand flash is being adjusted. Additionally, his ultimate’s resurrection duration is being reduced to emphasize teamwork in reviving him.

Flash/Drive:

NULL/cmd (Ultimate):
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Other Valorant patch 10.06 agent changes

A dynamic character aiming with a pistol in a futuristic style

KAY/O isn’t the only agent to see changes, as Yoru and Vyse also saw a handful of ability tweaks.

Yoru

Yoru’s Fakeout is proving too valuable for its current cost, so it’s getting a price increase.

Fakeout:

Vyse

Vyse has been performing well since her buffs in Patch 9.11, but the extended durations of her abilities allow too much passive value. To encourage more active play, the durations of Razorvines and Shear are being reduced.

Razorvine:

Shear:

References

  1. [1] "Valorant patch 10.06 notes". playvalorant.com. Retrieved April 03, 2025

FAQs

KAY/O's flash (FLASH/drive) has been adjusted with a windup for bounced flashes and increased duration for underhand flashes. His ultimate (NULL/cmd) resurrection time for allies was reduced from 3s to 1.5s.
Bounced flashes now have a 0.8s windup with audio/visual cues. Underhand flash duration increased to 1.5s. Teammates can now track the flash on the minimap. KAY/O's voice line callout range increased to 50m.
Yoru's Fakeout cost increased from 100 to 200 credits. Vyse's Razorvine duration reduced to 7s and Shear triggered wall duration reduced to 6s.
The changes aim to improve KAY/O's usability in mid-range fights and make his flash easier to coordinate with. The ultimate change emphasizes teamwork when reviving him.
Yoru's Fakeout ability cost was increased from 100 credits to 200 credits due to it proving too valuable for its previous cost.

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