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The best potions and consumables in LoL 2025 (ranked)
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Anthony King
Gamer
30 Mar 2025
Posted On
Having the proper items for your builds is crucial in a game like League of Legends, where every champion has carry potential when in the right hands. However, one thing many people tend to overlook when starting off are the many potions and other consumables players can purchase from the in-game shop while on the Rift.
From wards to the many elixirs the game has, a lot of players tend to overlook consumables and potions and attempt to get by using the regular wards or support item wards they get. However, we’re here to go through all of the best potions and consumables in the game to help you determine what you should spend your hard-earned gold on when you need a little boost in strategy, health, vision, or even strength.
So, without further ado, here are the best potions and consumables in League of Legends in 2025 that you can buy from the store. If you want someone to teach you the ropes about every single consumable in the game, then worry not as, we have you covered. Just hire a professional League of Legends coach from Eloking and watch as your LoL skills get bumped to an eleven.
A-Tier (essential purchases)
Control Ward
Control Wards provide vision and vision denial, making them valuable purchases. Unlike regular wards, they reveal and disable enemy wards and traps, giving you control over key areas like Dragon, Baron, and jungle entrances.
Enemies are forced to waste time clearing them out or play blind, which sets up easy fights and objectives. Another huge perk is their ability to reveal camouflaged champions like Evelynn or Rengar, making them a must-buy against stealth threats.
They cost just 75 gold and last until destroyed, making them cost-effective. A smart placement in the jungle or river bushes keeps them up for longer, giving your team a massive advantage in fights and map awareness.
Refillable Potion
The Refillable Potion offers infinite value over time. Unlike the regular Health Potion, it refills every time you recall. It already matches the value of three Health Potions by your second trip to the base, with further recalls giving even more free healing.
Though it provides less immediate healing than standard potions, its long-term usefulness more than compensates for that downside. This potion is great for junglers and laners who recall frequently, allowing them to save gold for core items.
Although it eventually fades as the damage increases, the early-game sustain and free refills make it a smart buy for most players, at least in the early game.
Health Potion
Health Potion offers reliable healing and flexibility. It is a must-have for early trades, poke-heavy matchups, and small skirmishes. Unlike the Refillable Potion, you do not have to keep recalling it to get full value, and it gives you immediate sustain.
Stackability is a huge perk, letting you carry up to five at once and queue them up for steady healing. It is a good backup if you can not afford a Refillable Potion, ensuring you are not stuck in the lane without any way to recover HP.
That said, it is not the most gold-efficient long-term since you need to keep rebuying it, whereas the Refillable Potion gives infinite value if you recall often. Still, Health Potion remains an essential early-game item.
B-Tier (strong but situational)
Elixir of Iron
Elixir of Iron costs 500 gold, granting 300 bonus health, 25% tenacity, and a 15% size increase for three minutes. It leaves a trail that boosts ally movement speed, making it useful for engaging in fights or helping teammates reposition.
It's best suited for tanks and frontline champions like Leona and Malphite, who want to be in the middle of the action. The extra health makes you harder to kill, while the CC reduction helps you sustain.
While not a must-buy, the bonus size can make skill shots easier to land, and the movement trail helps your team stick together. Like all Elixirs, make sure to maximize it before it runs out.
Elixir of Wrath
Elixir of Wrath packs a punch with bonus AD and sustain. For 500 gold, you get 30 bonus attack damage and heal off physical damage dealt for three minutes.
It's perfect for Jhin, Yasuo, or Zed, especially when your build is done or you’re heading into a big teamfight. The healing works even when you’re dead, which is a plus. If your champion thrives on consistent physical damage, this can help squeeze out extra trades.
The healing isn't as effective on AoE attacks, so it's more useful for single-target champions than those relying on big splash damage. Its biggest downside is that it's temporary and adds up over time, making it a situational boost.
Elixir of Sorcery
Elixir of Sorcery is a strong option for mages and AP supports who need a final power spike. For 500 gold, you get 50 AP, extra mana regeneration, and bonus true damage when hitting enemies or turrets for three minutes.
It's useful for fights around Baron, Elder, or a final push to end the game. Champions like Zerath and Ziggs get extra value since their poke benefits from the true damage bonus.
Since it's a temporary buff, it's a waste of gold if you don't get to use it. It's best to buy when certain that a team fight is coming.
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FAQs
What are the main consumables and potions in League of Legends?
Consumables in League of Legends include potions, wards, and elixirs that provide temporary benefits. The most common ones are Health Potion, Refillable Potion, Corrupting Potion, and Elixirs (Iron, Sorcery, and Wrath). Vision items like Stealth Ward and Control Ward also count as consumables.
When should I buy potions in a game?
Health Potions are best purchased early to sustain during lane phase. Refillable Potion is useful for champions who recall often, while Corrupting Potion benefits aggressive laners. In the late game, Elixirs provide temporary stat boosts and should be bought when fully built.
What’s the difference between Health Potion and Refillable Potion?
Health Potions provide instant one-time healing, while Refillable Potion has limited charges but refills upon recall. Corrupting Potion works similarly to Refillable but also deals bonus damage when abilities are used. Refillable is cost-effective long-term, while Health Potions are better for short-term sustain