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Everything Valorant patch 10.07 brought
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Hamza Rashid
Gamer
15 Apr 2025
Posted On
Valorant [1] is a competitive hero shooter, which means it’s pretty much guaranteed that the game will continue to get multiple patches that tweak some things. These things may include map designs, agent abilities, or even things related to skins and other cosmetics. Patch 10.07 is the newest patch to grace the game, but Riot Games doesn’t make it clear what it changes.
Today, we’re here to go through everything you need to know about Valorant patch 10.07. This includes what the patch changed and highlighting some of the more important features players should keep an eye out for when they next launch Valorant.
So, without further ado, here’s what Valorant patch 10.07 changed.
Valorant patch 10.07 agent fixes
The brunt of this patch is focused on agent fixes, though none of these fixes are major reworks like players saw with Neon and Clove.
Fixed an issue where Reyna’s ultimate visuals could show through nearsight effects.
Fixed an issue where Waylay would not teleport back correctly if she used Refract while picking up an ult orb.
Fixed an issue where Waylay could activate Refract outside of the playable space on Abyss.
Fixed an issue where Waylay would end up looking straight up if she triggered Refract return while directly above the teleport point.
Fixed an issue where KAY/O’s revive SFX would persist after being killed while being resurrected by an ally during NULL/CMD.
Fixed an issue where enemies could get stuck inside Vyse’s wall if the wall was overlapping with a smoke ability at specific times.
Fixed an issue where enemies could get stuck in Vyse’s Shear if they jumped when it was triggered.
Fixed an issue where Vyse’s Shear’s SFX could get stuck playing for enemies after moving out of range or if Vyse dies.
Fixed an issue where Clove’s Ruse battlefield view could be seen from underneath elevated locations while they have it equipped.
Fixed an issue where Clove’s Pick-Me-Up duration was incorrect for observer/spectator clients.
Fixed an issue where opponents who teleported out of Cypher's Trapwire after being hit could run through the same reactivated wire without getting tethered.
Fixed an issue where Tejo’s Armageddon floor indicator persisted across rounds.
Fixed an issue where Omen could not see properly when casting Dark Cover if overlapping another dense smoke (e.g., Jett Cloudburst, Brimstone Sky Smoke).
Fixed an issue where Deadlock’s netted VFX could show through thin walls.
Fixed an issue where Sova’s arm and Drone overlapped each other in Agent Select.
Fixed an issue where Chamber’s watch and glasses could be seen while nearsighted.
PC-only bug fixes
Below are some PC-only bug fixes that patch 10.07 brought:
Fixed an issue in Match History and End of Game screens where hovering over the Rank Shield icon wouldn't display any tooltip if you had no Rank Shields left.
Fixed a visual bug where Riot IDs written in non-Latin languages were being cut off in the Social Panel.
Fixed an issue where text would overflow or not fit properly in dropdown menus on the Standings page, affecting readability and navigation.
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Console-only update
Finally, console players will now also see the timeline view as part of the end-of-game and match details screens for competitive, swiftplay, and unrated modes. This will help players review events round-by-round, offering the same post-game depth as PC users.
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