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Valorant patch 10.04 nerfs Clove while tweaking Iso and Deadlock
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Hamza Rashid
Gamer
04 Mar 2025
Posted On
Riot Games has continued to tweak its free-to-play hero shooter Valorant [1] to ensure the game remains fresh and relevant for players. With multiple new agents coming out and existing agents getting small tweaks and major reworks constantly to make the game competitive and fair, those who have been playing for years wouldn’t even be able to recognize the game from what it was before.
With the new season of Valorant kicking off on March 5, Patch 10.04 brings key balance changes, including nerfs to Clove, adjustments to Deadlock and Tremor, and a rework for ISO. Additionally, Ascent makes a return to the competitive map pool with a notable tweak. Of course, there's also the inclusion of Waylay.
Here’s what to know about Valorant patch 10.04 agents changes and competitive map pool tweak.
Clove Nerfs and Adjustments
Clove is seeing several changes aimed at balancing their utility and survivability.
Meddle (Q) Adjustments
No longer explodes after a set time in the air.
Now detonates 0.75 seconds after touching the ground.
Impact: Buffs Clove in close-range fights while giving enemies more time to react at long range.
Smoke Cooldown Increase
Cooldown increased from 30s to 40s.
Impact: Limits Clove’s ability to provide frequent smokes throughout a round.
Pick-Me-Up (E) Changes
Speed duration reduced: 8s to 3s
Health buff duration increased: 8s to 10s
Impact: Players must now use this ability more tactically since repositioning speed is significantly reduced.
Deadlock Ability Swap and Tweaks
Deadlock’s GravNet and Barrier Mesh abilities are switching keybinds, with further adjustments.
GravNet (Now E)
Moved from C to E
Cooldown: 40s
Range reduced: 16m to 13m
Minor audio clarity improvements.
Barrier Mesh (Now C)
Moved from E to C
Now costs 400 credits instead of being cooldown-based.
Impact: These changes make GravNet a core part of Deadlock’s kit, reinforcing area control. Meanwhile, Barrier Mesh becomes a purchasable ability, requiring players to decide when to invest in it.
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ISO Buffs and Reworks
ISO is receiving a mix of buffs and nerfs, reshaping his Undercut and Contingency abilities.
Undercut (Q) Adjustments
Charges reduced: 2 to 1
Cost increased: 200 to 300 credits
Now applies both Vulnerable and Suppression for 4 seconds.
Contingency (E) Upgrade
New alternate fire mode: Players can launch the wall at half speed for better positioning.
Overall duration remains unchanged.
Ultimate Fix
ISO now always starts Duelist’s Domain with a Double Tap buff.
Winning a duel guarantees an Orb spawn.
Impact: While ISO loses a second charge for Undercut, the added Suppression effect increases its utility. The new slow-moving Contingency wall adds depth, and the ultimate fix ensures consistency.
Tejo nerfs: Guided Salvo Weakened
Tejo’s Guided Salvo is getting a slight nerf to curb excessive map control.
Damage reduced: 70 to 65
Now deals only 50% damage to non-player objects (e.g., Killjoy’s Lockdown).
Impact: This prevents Tejo from easily destroying utility, especially Killjoy’s Lockdown, making the ultimate less oppressive.
Ascent changes in Valorant
Ascent is back in the competitive map pool with a small but meaningful change.
B-Main Wall Reinforcement:
The wall near B-Main is no longer penetrable.
Impact: This change provides more cover for attackers, reducing pre-fire spam damage and slightly altering site control dynamics.
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