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League of Legends: Gwen Mini Rework - Late Game Nerfed
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Anthony King
Gamer
16 Mar 2025
Updated On
Riot Games has introduced significant changes to Gwen’s abilities, making this update feel like a mini-rework. The adjustments are designed to strengthen her presence in top lane early on, while reducing her jungle viability and overall late-game power.
The AP scaling for These changes indicate that Riot wants Gwen[1] to be a stronger laner in the early game, but they don’t want her dominating the jungle or scaling too hard into the late game. Let’s break down the changes for each ability.
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Overall, Riot is pushing Gwen away from the jungle and reinforcing her as a top lane champion. We’ll see how these changes impact her win rate and whether she becomes a stronger early-game pick in solo queue.
References
[1] "Gwen". leagueoflegends.fandom.com. Retrieved March 12, 2025
[2] "Magic Resist". wiki.leagueoflegends.com. Retrieved March 12, 2025
FAQs
Gwen's passive AP scaling was reduced, lowering her late-game damage. The monster damage cap was also cut in half, making her less effective in the jungle.
The final hit of Gwen's Q now deals more base damage at every rank. This makes her early-game poke and wave clear stronger.
Riot reduced Gwen's late-game scaling by lowering the AP scaling on her passive and W. Her ultimate also does less damage per hit, weakening her burst potential.
Gwen's E now has on-hit damage scaling from 12 to 20 (instead of a flat 15). It also has increased AP scaling, a reduced cooldown, and a new cooldown refund mechanic.
No, Gwen is no longer viable in the jungle. Due to the monster damage cap being cut in half, she is much less effective clearing jungle camps.