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2XKO: Everything You Need to Know About Gameplay Mechanics
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Anthony King
Gamer
15 Oct 2024
Posted On
2XKO, previously known as Project L, has captured the attention of fighting game enthusiasts since its announcement. This highly anticipated game by Riot Games combines the popular champions from League of Legends into a 2v2 team-based fighting game format. As we approach the game's release, understanding its gameplay mechanics is crucial for those eager to dive into the action.
This article will cover the core gameplay mechanics of 2XKO, including the controls, tag system, fuse system, juggle limit, stages, and champions. These elements collectively define the unique and engaging experience that 2XKO aims to offer.
So without wasting a second, let us dive right in!
Controls
2XKO employs standard directional inputs for movement and various offensive and defensive actions:
Movement: Up (↑), down (↓), back (←), and forward (→).
Offensive Inputs: Light (L), medium (M), and heavy (H) attacks. These can be combined with directional inputs for specialized attacks like cross-ups or anti-air.
Special Moves: Each champion has special moves activated by S1 or S2 buttons. Performing down (↓) down (↓) + S1 or S2 spends 1 bar of meter for a super move, while down (↓) down (↓) + S1 and S2 together spend 2 bars for an ultimate move, a more powerful and cinematic super.
For defense, players can block by inputting back (←) or down-back (↙), use a pushblock with forward (→) + L and M, or retreating guard with back (←) + L and M. Additionally, parrying is possible with L + H, which costs 1 bar of meter and can be modified into a low parry by inputting down (↓).
Tag System
2XKO features a dynamic tag system where players select two champions: the Point and the Assist. The Point is the primary champion in action, while the Assist supports with unique abilities. The game allows players to swap roles between Point and Assist using the Handshake Tag. Each champion has separate health bars, and when the Point's health is depleted, the Assist automatically swaps in.
Key tag actions include:
Assist Actions: Special abilities unique to each champion, performed by inputting forward (→) + T or back (←) + T. Holding T during an Assist Action turns it into a Charge Assist.
Handshake Tag: Swaps the roles of Point and Assist when inputting the T button.
Dynamic Save: A combo breaker mechanic performed with S1 or S2 + T, summoning the Assist to interrupt combos.
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Fuse System
Fuses are powerful synergy options chosen during champion select to enhance gameplay:
Fury: Grants bonus damage and a dash cancel when health is below 40%.
Freestyle: Allows two Handshake Tags in one sequence.
Double Down: Combines both champions' supers into one powerful move.
2x Assist: Enables two consecutive assist actions.
Stages
The game features various stages inspired by the regions of Runeterra. Some revealed stages include:
Bridge of Progress
Spirit Hills
The Brazen Hydra
Scuttler's Strand
Champions
Not all League of Legends champions will be available at 2XKO's launch. Each champion's abilities are inspired by their League kits but are adapted for the fighting game format. Confirmed champions include:
Ahri
Braum
Darius
Ekko
Illaoi
Jinx
Yasuo
Juggle Limit
2XKO has a juggle limit system that tracks the number of consecutive hits in the air. This system prevents infinite combos by making the juggled character invincible briefly and causing them to fall to the ground when the limit is reached, ensuring balanced and fair gameplay.
2XKO promises to deliver a unique and engaging fighting game experience with its intricate gameplay mechanics, dynamic tag system, and beloved League of Legends champions. Understanding these mechanics will enhance your gameplay and prepare you for the exciting battles that lie ahead. Stay tuned for more updates and prepare to dive into the world of 2XKO!
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