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How to play Jeff after his rework in Marvel Rivals
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Hamza Rashid
Gamer
01 Jun 2025
Posted On
With Marvel Rivals [1] being one of the most popular hero shooters on the internet, it’s only natural that the game has a wide variety of playable heroes. While most of these heroes are fairly simple to play, the same can’t be said for Jeff, who requires a surprising amount of tact.
While most players have likely already practiced Jeff’s abilities, that may not apply anymore. Jeff’s abilities went through major reworks, which changed how much damage he deals and how much he heals. Other things like his Joyful Splash ability also changed, though that’s a more positive change.
Here’s how you can best play Jeff after his rework in Marvel Rivals to increase your winning chances. Of course, you can also always hire a professional player from Eloking to play with you. Just don’t forget to use the code “BoostToday” so you save 20% while also saving your sanity by not playing alongside terrible teammates.
Summary of Jeff’s rework changes in Marvel Rivals
Jeff’s core healing power has been tweaked. Joyful splash now works on enemies and teammates, dealing 70 damage/s with falloff, and heals at 130 HP/s instead of 150, while charging his ultimate more quickly, even though it costs 500 more points. Aqua burst is a three-charge ability that launches enemies on direct hits and boosts field damage to 45. The healing bubble changes from an instant heal of 85 to 120 HP over 4 seconds, capped at three charges.
Hide and seek gets an energy cap of 120, draining 20/s submerged and restoring 15/s surfaced, and sees its healing rate drop from 35 to 15 HP/s. The ultimate now gives swallowed allies up to 150 bonus health over time at 45 HP/s, while charging faster but costing 4,500 energy. Team-up options are reshuffled.
How does the new joyful splash work on Jeff after the rework in Marvel Rivals?
After the rework, joyful splash not only heals teammates, piercing through teammates and enemies both, dealing 70 damage/s to foes while healing 130 HP/s to allies. This dual-purpose effect allows players to harass opponents from behind their team line while simultaneously assisting their team. Jeff’s damage falloff begins at 20 m and caps at a 65 % reduction by 40 m, so positioning within mid-range maximizes healing and damage.
The reduced healing per second, from 150 to 130, is offset by the ability’s new offensive value and faster ultimate charge. To exploit this, use joyful splash whenever swapping between healing and poking. Use it behind cover to bait enemies towards the blast path, forcing them to retreat or take damage, charging the player’s ultimate in the process.
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What’s different about aqua burst and healing bubble for Jeff in Marvel Rivals?
Aqua burst has transformed into a charge-based attack, allowing up to three shots with a three-second recharge per charge. Each hit launches enemies upward, allowing players to disrupt diver or melee characters. The increased area-of-effect damage, from 40 to 45, means Jeff can burst multiple strafing opponents more effectively, especially when combined with the knock-up that sets up follow-ups.
The healing bubble doesn’t flood the area with six instant bubbles. Instead, Jeff can deploy up to three bubbles that heal 120 HP over four seconds. This healing-over-time mechanic rewards good placement and timing. Players need to drop bubbles on retreating teammates and immediately submerge to recharge the next cast.
How has hide and seek been adjusted for Jeff in Marvel Rivals?
Hide and seek operates on an energy gauge of 120, draining 20 energy/s while submerging and restoring 15 energy /s in the surface. This cap prevents indefinite usage but opens up windows for players to dip in and out of combat. They need to plan their submerges carefully, like using the first few seconds to reposition or dodge heavy attacks, then resurface to recharge before re-engaging.
Jeff’s healing while hidden has been nerfed from 35 to 15 HP/s, making longer divers less self-sustaining. Instead, using brief pop-in/pop-out plays, like submerging to avoid burst damage, then surfacing to get shields or energy. Walls and vertical terrain are incredible ways to flank, so players can swim along them to bypass choke points and re-emerge behind enemy lines for surprise support and damage.
How should you time Jeff’s ultimate after the rework in Marvel Rivals?
Jeff’s ultimate costs 4500 energy, up from 4000, but it charges faster thanks to the new Joyful splash output. When activated, Jeff eats teammates and enemies, granting swallowed allies 45 HP/s of overflow health, capped at 150, while keeping opponents trapped. Players can use this to change the outcome of a losing fight.
Players should be careful not to consume friendly heroes so that they can take advantage of Jeff’s ultimate. The faster charge rate allows Jeff to get more ultimates, so you need to use it whenever you think is the right time.
Which team-up abilities should you use for Jeff in Marvel Rivals?
The rework removes Jeff’s and Luna Snow’s team-up but gives him two new team-ups. The first is Jeff-nado with Storm, and the other is Symbiote shenanigans with Venom. In Jeff-nado, Storm channels Shark Surge, allowing whirlwind combos that strengthen area damage and knock-ups, which is ideal for harassing enemy backlines.
Symbiote shenanigans with Venom provide Jeff with healing tendrils, boosting sustainability and poke. Venom gains +150 max HP, meaning his healing tendrils can extend both heroes’ fights.
FAQs
Who is Jeff the Land Shark, and what role does he play in Marvel Rivals?
Jeff the Land Shark is a Strategist-class support hero introduced as the 22nd playable character in Marvel Rivals. Originating from Marvel Comics, Jeff is known for his adorable appearance and mischievous personality. In the game, he offers high healing output and mobility, making him a versatile support character.
What are Jeff's strengths and weaknesses in gameplay?
Jeff excels at healing grouped teammates and has high mobility, allowing him to fit into various team compositions. His ultimate ability, "It's Jeff!" can potentially turn the tide of battle by swallowing multiple enemies. However, he struggles against flying and long-range characters like Iron Man and Storm, and his large hitbox makes him an easy target. Positioning near cover and coordinating with teammates can help mitigate these weaknesses.
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